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Normal Map Generator

Convert heightmaps into tangent-space normal maps

100% FreeRuns in your browserNo sign-up

About this tool

Convert any heightmap or grayscale image into a tangent-space normal map right in your browser. Uses a Sobel gradient operator on the luminance channel, with adjustable strength, smoothing, and OpenGL/DirectX Y-axis conventions. Ideal for game engines, shader work, and pairs naturally with the aukimi Matter module for procedural material design. Part of aukimi Matter.

Features

  • Sobel-based gradient detection on luminance
  • OpenGL (Y+) and DirectX (Y-) conventions
  • Adjustable strength and smoothing
  • Invert X / Y channels independently
  • Side-by-side heightmap and normal preview
  • Images never leave your browser

Use cases

Game engine materials and shadersQuick bump-to-normal conversionPreview inputs before sending to aukimi Matter

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Node-based procedural texture editor for creating PBR materials with real-time 3D preview.