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Real-time multiplayer

Play together, from the browser

Give your game a real-time server without leaving aukimi. Start one from the member zone, connect the Engine to it, and everyone in the session stays in sync.

Built on Colyseus

Rooms, state synchronisation and reconnection are handled by Colyseus, the open-source authoritative server used across the indie game world. aukimi provisions it, keeps it running and hands your game the address — the networking model underneath is one your players can rely on and you can read.

Start one, stop one, from the member zone

Servers live on their own page. Create, start, stop, restart or delete one, watch it move through provisioning, and copy its address — or open it straight in the Engine. No terminal, no container to babysit.

The limits are published, not hidden

Every tier states what it does: how many players share a room, how many can be connected at once, and how many rooms run in parallel. They are enforced in the server, not in the marketing copy.

  • Test — 8 players per room, 16 connected, 2 rooms
  • Pro — 32 players per room, 64 connected, 8 rooms
  • Studio — 64 players per room, 256 connected, 32 rooms

Put your game online

Create a free account and start a server when your project is ready for players.

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