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Development Roadmap

Track the progress of aukimi's development. Each milestone unlocks a new module in the creative suite.

Development begins once funding milestones are reached. Back us on the crowdfunding page to accelerate development.

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Total Campaign Progress

$19 raisedof $500,0001 Backers

0.0%

Currently Funding

Inkwell

Design

$0$40,000

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Funding

Vectra

Design

Vector graphics editor for illustrations and UI design

Goal$40,000

$0 raised

Funding

Inkwell

Design

Professional image editing and digital painting

Goal$40,000

$0 raised

Funding

Animate

Game Dev

Professional animation studio for characters and motion

Goal$40,000

$0 raised

Locked

Sculpt

3D

Professional digital sculpting with dynamic topology

Goal$50,000
Locked

Retopo

3D

Retopology tools for optimizing 3D meshes

Goal$35,000
Locked

Pigment

3D

3D texture painting with layer support and PBR workflows

Goal$40,000
Locked

Pixel

Game Dev

Pixel art editor with animation and sprite support

Goal$30,000
Locked

Composer

Design

2D animation and motion graphics

Goal$45,000
Locked

Render

3D

Real-time rendering studio with path tracing

Goal$45,000
Locked

Fusion

Video

Professional video editing and VFX suite

Goal$50,000
Locked

Pulse

Audio

Digital audio workstation for music production

Goal$40,000
Locked

Engine

Game Dev

Integrated game engine for 2D and 3D games

Goal$60,000
Locked

Matter

3D

Procedural material designer with node-based editor and real-time 3D preview

Goal$0

Release Timeline

One module released every 2 months, starting March 2026. Modules are funded and developed in this order.

Vectra

Design

Mar 2026

Inkwell

Design

May 2026

Animate

Game Dev

Jul 2026

Sculpt

3D

Sep 2026

Retopo

3D

Nov 2026

Pigment

3D

Jan 2027

Pixel

Game Dev

Mar 2027

Composer

Design

May 2027

Render

3D

Jul 2027

Fusion

Video

Sep 2027

Pulse

Audio

Nov 2027

Engine

Game Dev

Jan 2028

Matter

3D

TBD

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