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Game Dev Module

Engine

Game Engine

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Overview

Full game engine with PBR rendering, physics, ECS architecture, and visual scripting.

Engine is a complete game engine running in your browser with PBR rendering capabilities. The Entity Component System architecture enables complex game logic, while integrated physics, pathfinding, and audio systems cover all gameplay needs. Visual scripting makes game development accessible to everyone.

Back the Project

Engine is free to use — no backing, no subscription.

CategoryGame Dev
Features8
Version0.5.5

Key Features

PBR rendering pipeline

Entity Component System

Physics simulation

Visual scripting

Terrain & vegetation

NavMesh pathfinding

Spatial audio

WebGPU optimized

Screenshot

aukimi Engine - Game Engine

Gallery

aukimi Engine — Screenshot 1
aukimi Engine — Screenshot 2
aukimi Engine — Screenshot 3
aukimi Engine — Screenshot 4

Frequently Asked Questions

Can I ship a real game with it?

A project exports to a native Windows, macOS or Linux application, or an Android APK, by generating a Rust project on the Bevy engine and compiling it. iOS and consoles are not supported.

What language do I write gameplay in?

JavaScript, with visual scripting for the logic you would rather wire than type. The script you write in the editor runs unchanged in the native build through an embedded runtime — there is no second version to maintain.

How do I add multiplayer?

A shared test server is already running and a new scene points at it, so a game can be online before you pay for anything. Your own Colyseus server is a button in the member zone when you outgrow the test room.

What does the renderer do?

Babylon.js on WebGPU, with a WebGL2 fallback: physically based materials, terrain and vegetation, spatial audio, and physics from Havok compiled to WebAssembly.

How big a game can a browser hold?

Small and mid-sized projects are comfortable. A large open world will meet the memory ceiling of a tab, and the honest comparison is that a mature desktop engine is still the tool for a commercial title of that size.

Where do the assets come from?

The rest of the suite: models from Sculpt and Retopo, textures from Pigment and Matter, sprites from Pixel, animation from Animate, sound from Pulse. Nothing needs exporting to reach the engine.

Related Modules

Works Well With